View Issue Details

IDProjectCategoryView StatusLast Update
0000104The World of SecfeniaBattlepublic2017-09-16 19:37
ReporterZachrin Assigned ToZachrin  
PriorityhighSeverityminorReproducibilityhave not tried
Status resolvedResolutionfixed 
Product Version3.0.0 
Target Version3.0.6Fixed in Version3.0.6 
Summary0000104: Evade Detection
DescriptionPut in the Rogue Skill of Evade Detection
TagsNo tags attached.

Activities

Zachrin

2017-07-29 19:04

administrator   ~0000526

Added Evade Detection to new Foe Code (can make it harder to find them and/or harder for the Militia to notice)

Zachrin

2017-09-06 14:31

administrator   ~0000586

Added Evade Detection to Castle/Army Attack List on 9/7 Reset.

Zachrin

2017-09-16 19:37

administrator   ~0000599

Added into 9/17 Reset for Evade Detection for:

Temple Revolt, Town Revolt, Castle Revolt, Seen while traveling, Bounty Hunter, Town Warrant, and Seen while looting in the graveyard.

This should complete the evade detection code.

Issue History

Date Modified Username Field Change
2016-07-21 14:50 Zachrin New Issue
2016-07-21 14:50 Zachrin Status new => assigned
2016-07-21 14:50 Zachrin Assigned To => Zachrin
2016-11-15 19:24 Zachrin Target Version 3.0.0 => 3.0.6
2017-07-29 19:04 Zachrin Note Added: 0000526
2017-09-06 14:31 Zachrin Note Added: 0000586
2017-09-16 19:37 Zachrin Status assigned => resolved
2017-09-16 19:37 Zachrin Resolution open => fixed
2017-09-16 19:37 Zachrin Fixed in Version => 3.0.6
2017-09-16 19:37 Zachrin Note Added: 0000599